I think the students in higher education stage would spend more time on-line and get higher
tendency of Internet addiction than the students in lower education stage. So their personality
traits, living adjustment and psychological needs are significant different between high-risk
internet addicts and general internet users. As a result, to satisfy the psychological needs is the
strongest motive for Internet in adolescents. I also found out that there is a tendency that the
male students are easier to get internet addiction than the female students, such as in YST,
those who play Warcraft are usually male students. In order to avoid playing too much game, I
think we can solve the problem such as trying to let them get used to single PC game first
because there is a strong relation between on-line games and Internet Addiction Scale. After all,
game should be a good entertainment for people and not become our bad habit.
aplikasi pabrik
5 years ago
2 comments:
You sure know a lot about internet games and computer games. I like your advise about changing the game but still you are guiding them to addict another kind of game, once we play the game we always stick with it for hours.
I think you've made a good point. There is a tendency for those who play games online to be more addicted than those who do not play online. For example, if children play a game on the X-box in the living room, at least the parents can set time limits on how long the children can play. It doesn't necessarily mean that there will not be any addiction, but at least a better effort can be made to control the habit.
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