Monday, November 15, 2010

Response to "Youth stuck on video games"

I think the students in higher education stage would spend more time on-line and get higher

tendency of Internet addiction than the students in lower education stage. So their personality

traits, living adjustment and psychological needs are significant different between high-risk

internet addicts and general internet users. As a result, to satisfy the psychological needs is the

strongest motive for Internet in adolescents. I also found out that there is a tendency that the

male students are easier to get internet addiction than the female students, such as in YST,

those who play Warcraft are usually male students. In order to avoid playing too much game, I

think we can solve the problem such as trying to let them get used to single PC game first

because there is a strong relation between on-line games and Internet Addiction Scale. After all,

game should be a good entertainment for people and not become our bad habit.

2 comments:

TANASAK said...

You sure know a lot about internet games and computer games. I like your advise about changing the game but still you are guiding them to addict another kind of game, once we play the game we always stick with it for hours.

Khoo SL said...

I think you've made a good point. There is a tendency for those who play games online to be more addicted than those who do not play online. For example, if children play a game on the X-box in the living room, at least the parents can set time limits on how long the children can play. It doesn't necessarily mean that there will not be any addiction, but at least a better effort can be made to control the habit.

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